Super Battle Golf · Arsenal

Super Battle Golf weapons & items

All ten purple-briefcase tools in one list — what each does, when to bring it, and how it fits a fight.

Rocket Launcher
Projectile

Rocket Launcher

Homing missile — locks onto a target, fires, stuns.

Long-range disruption: track movers and ruin lined-up putts from afar.

The Rocket Launcher fires a homing missile that locks onto a target, then detonates to stun them — ideal for pressure across open fairways.

Tip: Homing makes long-range interrupts forgiving — one of the most impactful picks in a scrap. If an opponent is mid-swing, timing the hit on release often wins the exchange.

Air Horn
Disruption

Air Horn

Timed distraction — huge overshoot if you catch the swing.

Fire right before their shot to blow their aim and waste tempo.

The Air Horn distracts a player when used right before they take a shot, making them overshoot drastically — a denial tool on putts and full-power drives alike.

Tip: Best when you can see the wind-up; random honks burn the window. Works well during putt standoffs or when someone is channeling another item.

Landmine
Trap

Landmine

Up to three buried stuns — own the choke points.

Stun anyone who steps on them; hug another player’s ball or busy lanes.

Landmines let you place up to three explosives that stun players when walked over. Strong placement: another player’s ball or high-traffic paths.

Tip: Layer with information: mine ramp lips, cart lines, or respawn beads opponents rely on. Watch friendly fire on your own approach.

Golf Cart
Vehicle

Golf Cart

Fast rotation — ram to stun, room for eight.

Shuttle the squad, contest briefcases, shove rivals off lines.

The Golf Cart is a traversal pickup: you move faster and can run into players to stun them. It holds up to eight players and can honk.

Tip: Carts are huge for speed and map control. Call boarding in voice chat so teammates don’t eat accidental rams.

Orbital Laser
Area strike

Orbital Laser

Rare orbit strike — massive explosion on a marked spot.

Split teams and deny greens; plan your own exit path.

The Orbital Laser is a very rare item that calls down a massive laser explosion on a marked spot — huge zoning and finish potential.

Tip: Treat it as a round-swing tool: secure the paint, then don’t walk through your own beam on the next stroke. It’s extremely powerful but very rare — have a plan the moment it appears.

Spring Boots
Mobility

Spring Boots

Big forward jump — shortcut the course.

Leap past rough segments or escape a scrum.

Spring Boots let you jump far forward, which is strong for quickly traversing the course or skipping awkward terrain.

Tip: Chain movement mindfully — Coffee can line up nicely for back-to-back repositioning.

Dueling Pistol
Duel

Dueling Pistol

Single-shot stun — fast duel interrupt.

Punish committed swings with minimal setup.

The Dueling Pistol is a single-shot sidearm that stuns another player — perfect for quick interrupts when someone is locked into an animation.

Tip: Excels at fast stuns with low setup. Achievements reference pistol duels — expect mirror fights and don’t panic-trade shots.

Coffee
Mobility

Coffee

Roughly 10s sprint — beat rivals to the next case.

Burn a slot for a speed window between fights.

Coffee grants about a 10-second speed boost — use it to rotate faster between purple briefcases, contest the green, or disengage from incoming homing shots.

Tip: Don’t sprint in a straight line under rocket vision; break line of sight before you burn the timer.

Elephant Gun
Burst

Elephant Gun

Two heavy shots — brutal knockback, you eat recoil.

Launch foes toward hazards; mind your own footing.

The Elephant Gun is a two-shot rifle that applies severe knockback — on your target and yourself. It’s a commitment weapon near edges, water, or O.B.

Tip: Fire only when the knockback vector helps you more than it hurts; practice angles so recoil doesn’t dunk you.

Electromagnet
Defense

Electromagnet

~5–7s shield — blocks shots and item hits.

Pre-cast before crossing open ground or mined greens.

The Electromagnet gives roughly 5–7 seconds of shielding that blocks projectiles and item attacks — a defensive buffer for fairway crosses and chaotic greens.

Tip: Activate before the rocket is in the air; reactive shields are thinner once homing is already tracking.

Item screenshots: TheGamer’s item guide. Super Battle Golf game artwork belongs to Brimstone and its publishers.