Super Battle Golf · Courses

Maps & courses

27 holes across 3 themed courses — Coast, Forest, and Desert (9 holes each). Par, expert score targets, and tactical notes per hole, plus a terrain physics cheat sheet.

Course overview

Super Battle Golf has three unique themed courses with nine holes each — 27 holes in total. Every hole has distinct physics and tactical demands.

Coast

Water hazards and sand discipline

Bright ocean and beach framing. Shallow water and bunkers define the risk — sand kills momentum and stops the ball fast.

Coast — nine holes (par & strategy)
#HoleParExpert targetNotes
01Twin Beach4Birdie (-1)Two main sand spits: land the first shot on the first grass tongue and stay out of the channel between them.
02Cove5Eagle (-2)Curved path — use the shoreline grass for a wide arc into the fairway and skip the deep center water.
03Sandbanks4Birdie (-1)Clustered bunkers reward power control; keep the ball sliding in grass corridors whenever possible.
04Lone Island4Eagle (-2)Pin sits on an islet — you need a precise long carry straight over open water onto the green.
05Woodland Bay5Eagle (-2)Dense trees on the sand — chart trunk collision volume before you commit to a line.
06Spiral3Birdie (-1)Ring-shaped fairway: beginners play the loop; advanced players can cut in from a side ramp.
07Atoll6Eagle (-2)Longest Coast hole — hop between islands; every landing zone must be exact.
08Gauntlet3Hole-in-OneRazor-straight chute — perfect aim with full power can thread a hole-in-one.
09Downhill6Eagle (-2)Massive drop — use gravity and hunt the best kick angles down the slope.

Forest

Elevation swings and obstacle dance

Pine forest and oversized mushrooms. Verticality is higher and mushrooms add springy, unpredictable bounce physics.

Forest — nine holes (par & strategy)
#HoleParExpert targetNotes
01Twin Path4Birdie (-1)Splits left/right after the tee — the right lane is tighter but shorter to the cup.
02Roundabout4Birdie (-1)Big obstacle in the middle — ride the outer bank to preserve ball speed.
03Overgrown4Birdie (-1)Red and blue mushrooms everywhere — learn cap jumps for advanced lines.
04Overlook5Eagle (-2)Wide sightlines with the cup low — on long slides, steer clear of root clusters.
05Donut5Eagle (-2)Ring track around a pit — stay on the loop; greedy shortcuts drop you into the void.
06Hilltops5Albatross (-3)Rolling crests and valleys — striking at the base of a downslope adds exit speed.
07Upward4Eagle (-2)Pure uphill — add power each stroke so gravity cannot roll you backward.
08Blast Off4Eagle (-2)Tight platform hops — too much or too little power spells OB.
09Terraces5Albatross (-3)Stepped tiers — use controlled drops to ping down each level.

Desert

Long carries and ruin exploration

Hot wasteland with pyramids, canyons, and giant cactus. Quicksand pockets and hard rock ricochets make angles volatile.

Desert — nine holes (par & strategy)
#HoleParExpert targetNotes
01Showdown3Hole-in-OneMinimalist layout — tiny aim tweaks are enough to chase an ace.
02Patches6Eagle (-2)Grass islands in a sand sea — hop accurately from patch to patch.
03Oasis5Albatross (-3)Water in the center — orbit the outer grass ring for safer tempo.
04Serpent Trail5Eagle (-2)Winding narrow fairway — read roll geometry several bounces ahead.
05Big Rock5Birdie (-1)Monolith dead ahead — bank off side berms or loft over the top.
06Sand Traps5Eagle (-2)Deep pits everywhere — if you fall to the bottom, you need huge power to escape.
07Chasm4Eagle (-2)Wide gap — keep the power meter roughly 90%+ to clear the jump.
08Vertigo4Birdie (-1)Cup hugs a cliff — touch it gently or the ball rolls OB.
09Underpass4Birdie (-1)Natural stone arch — walls add friction and can twist your exit angle.

Terrain & physics cheat sheet

Reading surfaces beats mashing power — use this when you plan lines shot by shot.

  • FairwaySmoothest roll; prefer this surface for predictable distance.
  • RoughDarker turf with moderate friction — plan for shorter rollouts.
  • SandHeavy deceleration; avoid unless you need the ball to stop dead.
  • WaterBall in the drink voids the stroke — you reset to before the shot with a penalty.
  • Mushroom (Forest)Caps are bouncy launch pads; sides kick unpredictably — approach angles carefully.